Stations are much larger, with the largest being the Keepstar Citadel, which is hundreds of kilometers long and tall, and can hold millions of residents along with thousands of ships. While these numbers are insane, and the technology required to generate them is immense, they are not the most impressive feats pulled off in New Edens history. If you jumped off the edge of the armor plates on a typical Avatar and fell to the hull structure, you would fall 25 to 75 meters, and you would almost certainly die on impact. Those measurements are without fittings, too these massive warships have weapons the size of buildings, and most fits for armor titans have multiple layers of 25000mm plates. To help you comprehend, it would take almost 4 hours to walk the length of a Ragnarok titan, and each titan weighs about half as much as one of the Great Pyramids of Giza, which are the third heaviest objects ever created by mankind. The largest ships currently in existence in the New Eden are the titans, which can be up to 18 kilometers long and several kilometers tall, massing up to 2.4 billion kilograms. As a result, they can be a infinite weight and size, and the only limitations are the amount of materials required and the intention of the designer of the ship or station. There are no particualar size limitations in space, unlike our real-life vehicles which have to float or fly. Not only can they be extremely long, up to several kilometers in length, but they are also correspondingly tall. When it comes to size and scale, EVE Online’s ships and stations are truly massive. The technology of EVE Online’s ships allow them to take tons of damage and keep working like they are supposed to work. Even some dreadnoughts in WH space have tanked multiple millions of EHP. Recent titan deaths show 4-9 million damage taken before it explodes, which is the equivalent of multiple nuclear explosions taken and survived. Now that the true power of New Eden’s weapons are realized, we can understand how much of a beating these ships can handle. So, if you are getting hit by a doomsday from a titan, you will either die, or you will have survived more impact than a World War Two nuclear bomb. To compare, the Hiroshima A-Bomb was around 15 kilotons, and the Nagasaki bomb was around 21 kilotons. So, what about the most powerful ship weapon in the game? Targeted Doomsday devices do 1.5 million damage, so converted to Gj and then converted into TNT, you get a little over 25 kilotons of TNT. An easier conversion to understand, is that one EHP or damage is worth about one hand grenade in energy. That is a little more than ¾ the energy of this explosion from one shot. In other words, one shot from one Tech 2 capital laser weapon is close to the energy output of 76.5 tons of TNT. Without resistances, one GJ is equal to 14.23 EHP of damage. If we divide volley damage by energy usage you get 14.23 damage per GJ. If we subtract the damage bonus from the ship itself (180%) then you have a volley damage of 4554 damage. The crystals don’t hold or add energy into the system, and if they do, it’s a finite amount, which makes laser or energy weapons the best conversion point.įor this example, we use the Dual Giga Pulse Laser II, which has a base value (without skills or bonuses) energy usage of 320 GigaJoules per shot and does a volley of 16393 damage. Lasers are the perfect example because there is no ammo which can hold extra energy, only the focusing crystals, which take the energy and focus it in a beam – think of it like a magnifying glass on ants. In order to find out what one DPS or EHP means in terms of energy, we need to look at the energy value for weapons and convert them. These are the most important units when it comes to fitting, but there is no standard conversion for what DPS or EHP means in terms of actual energy and what it looks like in real life. Now EHP and DPS are the standard units we use to determine what a ship is capable of in game. To start out relatively small, we can look at DPS and EHP in terms of energy. There is no in-game representation of the power and size of EVE Online’s ships and stations, but using the data given in-game, we can compare and represent the scale of EVE Online’s technology. While these make it easier to comprehend within the bounds of the EVE universe, it is still hard to visualise the size and power of these ships. When you hear about EVE Online’s ships, especially their power and size, you typically hear them discussed in terms of Damage Per Second (DPS), Effective Hit Points (EHP), or their mass and their length.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |