![]() ![]() For now, though, Xbox and PlayStation players are doomed to purgatory. It was a concern of mine that some of the projectiles, text, and menus would feel a little compressed when playing portable but I had no issues, and with the performance not compromised this will be a standout feature of the Nintendo edition of the game, even when it eventually comes to other consoles in the future. Those wanting to visit hell in a handbasket will be pleased to know that Hades plays in handheld and tabletop modes as vibrantly and silky smooth as it does when docked. Happy Death Day: Hades‘ rinse and repeat structure offers plenty of incremental upgrades, quests, and narrative incentives, making it addictive and rarely repetitive. Even when failing at the final hurdle on a promising run – with bonuses and boons that are working brilliantly together – you’re almost excited at times to be relieved of your duties, so you can spend your hard-earned currency on upgrades to your lounge area, or new furniture for your living chambers. ![]() It might sound like a strange addition to a game like this, but it really helps you to recharge and stay engaged with the gameplay loop. The gods themselves are always fun and interesting to interact with, each with their own unique personality and design.Īt the opposite end of the blood-red spectrum, serving as perhaps the perfect counterpoint and respite from the fast-paced action, Hades also features a strangely intriguing and fun customisation option that’s not combat-related: the renovation and contracting of Hades’ palace. ![]() While you’ll probably settle on a weapon setup that you prefer to use when trying to get as far as possible, there are incentives and rewards for experimenting with different builds. For example, when choosing to play with the bow, I found myself leaning more towards boons from the likes of Artemis – providing me with more critical hit chances – and Zeus – sending bolts of lighting ricocheting off each arrow flurry. From sword, to spear, to bow, the weapon you choose will, of course, provide certain benefits and drawbacks, influencing your strategy out in the field and the gods you choose to accept perks from. Weapons, perhaps the most crucial tools in escaping the ever-changing labyrinth of the Underworld, shift up the entire flow of gameplay, and with codex entries for each, Hades almost treats them as their own characters. Of course, these are but one of the many different modification options available, and you’ll be rewarded in many varied forms, from story developments and relationship growth with other characters, to permanent upgrades through the many currencies you can snag on your travels.įamily Matters: Zagreus has some rather large shoes to fill when it comes to his father, and it’s time for him to finally fly the nest. Even with a procedural layout (as is typical in roguelikes), the boons give you choices of what preferred move, ability or buff you want to gain, allowing you to still influence the avenue you want to go down and the build that you want to end up with. The gods up top are anticipatedly waiting for Zagreus to join the party, and bestow upon you a range of ‘boons’ that modify gameplay each run. ![]() Gameplay is buttery smooth, with Zagreus’ prideful strides between encounters almost as satisfying as his quips and remarks, and it has that distinctive Supergiant feel to it that fans of Bastion or Transistor will instantly appreciate. With each escape attempt, you’ll progress room to room, enduring a slew of enemies and bosses inspired by Greek mythology, before either succeeding, or dying and returning to home to start again from square one. A humorous story that offers varying dialogue options dependent on your choices throughout, you play as Zagreus: a prince dead-set on ascending from the Underworld to join his relatives in Olympus. With a messy bedroom, a father that he doesn’t see eye-to-eye with, and the tendency to try to run away from home, the narrative throughline in Hades seems in some ways more teen drama than violent hellscape. Pitting you as the angsty son of the literal god of death, Hades does things a little differently than Supergiant’s back catalogue, going down the roguelike route, and it just might be the best game we’ve seen yet from the San Francisco-based studio.Įach time the Prince delves back into the Underworld, its ever-shifting chambers realign to frustrate his attempts to maybe map it out. Hades’ eternal flames have been burning for a while on the PC front, with the game launching in early-access at the end of 2018. The illustrious Supergiant Games’ fourth title has already been turning industry and consumer heads, arriving as a console-exclusive title for Switch after being revealed in the September partner direct. ![]()
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